RBT Skill Acquisition Study Guide

The Skill Acquisition domain (Section B) is the largest section of the RBT Task List, covering how RBTs teach new skills to clients. This includes understanding different teaching procedures, prompting strategies, reinforcement, and how to implement behavior-analytic programs effectively.

Teaching Procedures

Discrete Trial Training (DTT)

DTT is a structured, therapist-led teaching method that breaks skills into small, isolated components. Each trial has three parts:

  1. Antecedent (SD): The instruction or cue given
  2. Behavior: The learner's response
  3. Consequence: Reinforcement for correct responses or error correction for incorrect ones

Trials are separated by a brief inter-trial interval (ITI).

Naturalistic Teaching / Natural Environment Training (NET)

NET occurs in the learner's natural environment and follows the child's motivation and interests. Unlike DTT, the learner often initiates interactions, and teaching occurs throughout everyday activities.

💡 Tip: NET promotes better generalization than DTT because skills are taught in the context where they'll naturally be used.

Prompting

Prompts are supplementary cues that help a learner perform a correct response. The goal is always to fade prompts so the learner responds independently.

Types of Prompts (Most to Least Intrusive)

  1. Full Physical: Hand-over-hand guidance
  2. Partial Physical: Light touch or nudge
  3. Model: Demonstrating the correct response
  4. Gestural: Pointing, nodding, or looking at the correct answer
  5. Verbal: Providing a spoken cue or hint
  6. Visual: Pictures, written words, or other visual cues

Prompt Fading

Prompt fading systematically reduces assistance to promote independence:

  • Most-to-Least (MTL): Start with the most intrusive prompt and fade to less intrusive ones. Good for new or difficult skills.
  • Least-to-Most (LTM): Start with no prompt or minimal assistance and increase only if needed. Good for building independence.
  • Time Delay: Gradually increase the wait time between the SD and the prompt, giving the learner more time to respond independently.

Reinforcement

Positive Reinforcement

Adding a stimulus after a behavior that increases the future likelihood of that behavior. The stimulus is typically something the learner enjoys or desires.

Negative Reinforcement

Removing an aversive stimulus after a behavior that increases the future likelihood of that behavior.

⚠️ Key Exam Point: Both positive and negative reinforcement increase behavior. The difference is whether something is added (+) or removed (−). Negative reinforcement is NOT punishment.

Schedules of Reinforcement

  • Continuous (CRF): Reinforce every correct response — best for teaching new skills
  • Intermittent: Reinforce some correct responses — best for maintaining learned skills
  • Fixed Ratio (FR): Reinforce after a set number of responses
  • Variable Ratio (VR): Reinforce after an unpredictable number of responses — produces the highest, steadiest rates
  • Fixed Interval (FI): Reinforce the first response after a set time period
  • Variable Interval (VI): Reinforce after variable time periods

Shaping

Shaping involves reinforcing successive approximations toward a target behavior. You reinforce responses that are progressively closer to the desired behavior while no longer reinforcing earlier approximations.

Chaining

Chaining links individual behaviors together into a complex sequence using a task analysis.

  • Forward Chaining: Teach the first step and prompt through the rest, then teach steps 1+2, etc.
  • Backward Chaining: Prompt through all steps except the last one, which the learner completes independently. Then teach the last 2, etc.
  • Total Task Chaining: The learner attempts every step every time, with prompts as needed.

Generalization and Maintenance

  • Generalization: The ability to perform a skill across different people, settings, stimuli, or times
  • Maintenance: Continuing to perform a skill over time after training has ended

Key Terms Quick Reference

TermDefinition
DTTStructured teaching with SD → Response → Consequence
NETTeaching in natural settings following learner motivation
PromptSupplementary cue to evoke a correct response
Most-to-LeastFading from most intrusive to least intrusive prompts
Least-to-MostStarting with minimal help, increasing as needed
Time DelayIncreasing wait time between SD and prompt
Positive ReinforcementAdding a stimulus to increase behavior
Negative ReinforcementRemoving a stimulus to increase behavior
ShapingReinforcing successive approximations
Task AnalysisBreaking a complex skill into individual steps
Forward ChainingTeaching steps in order from first to last
Backward ChainingTeaching the last step first, working backwards

🎯 Exam Tips for This Domain

  • Both positive and negative reinforcement increase behavior — don't confuse negative reinforcement with punishment.
  • CRF is for acquisition; intermittent schedules are for maintenance.
  • VR schedules produce the highest, most consistent response rates.
  • Know the prompt hierarchy from most to least intrusive.
  • NET promotes generalization better than DTT.

Test Your Knowledge

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